It is a challenge to get a wheel based car/robot/device to move, climb, sound, light and do artistic stuff at a precise position on a track. As an example of such a track see the Robocub track in 2008: www.dtu.dk
Competing for winning in such a challenging game demands on a lot of competences just to be in the game, not to say what it takes to win. It combines the mechanics, the electronics and the software into a new art which creates a lot of new innovations. Later we will see these innovations in daily life, in games, in medico areas, as well as energy improvements.
GamesOnTrack benefits from many of these innovations. And we help creating new ones. However, our main objective is to make them easy to use and bring them into user environment for the 10s of millions of young people who spend a lot of time each day playing computer games.
Ideally we hope to bring the fun of the "robot" into this gaming community thereby enabling much more active gaming and physical understanding and to get more teams across interested in the real world challenges.